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Resume

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Sally (Xiaoyi) Huang
xh28@cornell.edu
http://www.SallyHuang.com

EXPERIENCE
Cornell University, Faculty of Computing and Info Sci, Ithaca, NY
Teaching Assistant - CIS 300: Intro to Game Design (Fall ‘05, Sp ‘06, Sp ‘08)
- As head TA of grading, coordinated grading and aggregated feedback
- Led lab sessions, mentored student teams, wrote lab assignments
- Gave game-industry related lectures

Electronic Arts, Redwood City, CA
Technical Artist for The Sims Division - MySims Team (June 2006 - Jan 2008)
- Designed and implemented new level creation pipeline
- Bridged communications between art and engineering
- Uncovered mysteries behind hard-to-solve problems
- Worked closely with art and engineering to design the game’s “Create-a-Building” (CAB) mode - a modular data-driven building construction system
- Designed and implemented meta-tagging tool for CAB
- Owned metadata associated with CAB - created, managed, and tuned metadata iteratively with constant feedback from team members
- Conducted acceptance tests for all art pipeline tools
- Prototyped character shader as a cgfx shader in Maya
- Improved employee experience as member of the People Core, a peer nominated group whose mission is to make the workplace more enjoyable

Cornell University, Program of Computer Graphics, Ithaca, NY
Teaching Assistant - CS 565: Computer Animation (Fall ‘04, Fall ‘05)
- Instruct and critique students on projects during recitation and office hours

Bethesda Softworks, Rockville, MD
World Art Intern on The Elder Scrolls IV: Oblivion (Summer 2005)
- Designed, built and set-dressed dungeons in The Elder Scrolls IV: Oblivion
- Populated world with monsters, loot, and NPC routing nodes
- Polished and optimized exterior environments

Electronic Arts, Redwood City, CA
Software Engineering Intern for the Central Technology Group (Spring 2005)
- Designed and implemented UI for the Environment & Level Design tool used by The Godfather: The Game and James Bond: From Russia with Love
- Worked directly with users to fix bugs and overcome design flaws

Sony Pictures Imageworks, Culver City, CA
Production Intern on Monster House (Summer 2004)
- Supported pre-visualization and rigging pipeline for the film Monster House
- Created UI for in house lighting software in Python and PyQt

Cornell University Web Production Group, Ithaca, NY
Designer & Modeler (2003-present)
- Design and update various subpages for various Cornell websites
- Modeled Cornell buildings in Autodesk Viz to create a 3D campus map
- Tested websites for browser compatibility
- Developing CSS template library, as well as researching new CSS/XHTML coding techniques

TECHNICAL SKILLS
Software: Maya, 3DS Max, Photoshop, Premier, Visual Studio, Perforce
Programming: MEL Script, Java, C#, Python, OpenGL, cg, Qt, CSS, PHP

AWARDS
1st place in Games 4 Girls 2006 National Game Design Contest
1st Runner Up in Mobile Game Mosh, 24hr Game Design Contest

EDUCATION
Cornell University, College of Arts and Sciences, Ithaca, NY
Bachelor of Arts, Major in Film, specialization in Computer Graphics and Game Design
Class of 2006, GPA: 3.4

Cornell University, College of Engineering, Ithaca, NY
Masters of Engineering, Major in Computer Science
Early Admit, Class of 2008, GPA 3.8
Leave of Absence June 2006 - Jan 2008 to Work

NOTABLE COURSEWORK
Computing: Game Design • Computer Animation • Human Computer Interactions • Computer Graphics • Software Engineering
Film: Film Theory • Screenwriting • Filmmaking • Acting
Other: Cognitive Psychology • Technology Management

ACTIVITES & MEMBERSHIPS
IGDA Student Member
AMC Siggraph Member
Co-President of Asian American Theater, Cornell University
- Acted in and Directed a number of student plays, including a sold-out production of Neil Simon’s The Good Doctor