Girl Meets Geekdom

Alive and Kicking!

What’s in a Name?

Tuesday, May 30th, 2006 at 1:44 am

Since it seems that people are still complaining about the Wii, I figured I’d throw in my two cents as well.

For those of you who don’t follow the game industry, Nintendo announced late last week that their new console, the Nintendo Revolution, with its uniquely designed controller that will revolutionize gaming, will now be called the Wii. (Pronounced “wee”)

Immediately after the announcement, the internet universe exploded with complaints, heated debates, and even hints of a conspiracy theory.

What I want to know is, how did something as cool as the “Nintendo Revolution” become the “Wii?” Here’s what the official Nintendo Revolution/Wii website had to say:

Introducing Wii.

As in “we.”
While the code-name “Revolution” expressed our direction, Wii represents the answer.
Wii will break down that wall that separates video game players from everybody else.
Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean?
Wii sounds like “we,” which emphasizes this console is for everyone.
Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.
Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.
And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.

So that’s Wii. But now Nintendo needs you.

Because, it’s really not about you or me.

It’s about Wii.

And together, Wii will change everything.

“Wii can easily be remembered by people around the world, no matter what language they speak???” Yeah…needless to say people of English speaking countries will remember it as slang for “urinate.” In fact, when you first look at the word, it’s not even clear how it’s pronounced. I personally thought it was the “why.” And correct me if I’m wrong, but “wii” doesn’t even have a character in the Japanese writing system. In fact, it’s not even a sound in Chinese, and you have four tones per phoneme to choose from!

And then there is the issue of coolness. I mean, let’s face it, video games are already associated with a sort of geekhood that isn’t exactly the epitome of “cool.” At least the PS2 and Xbox tried to fit into that culture. Being a huge Wii fan almost feels like your asking to be teased. Now just sit back for a moment and pretend you’re back in grade school. Now think about all the jokes you can make about the nerdy kid who plays too much Wii. I rest my case.

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X-Men 3: The Last Stand Review

Monday, May 29th, 2006 at 11:02 pm

The more I think about it, the more I am convinced that director Brett Ratner just does not like the X-Men. Why else would he take a perfectly healthy franchise, so brilliantly conceived by his predecessor, Bryan Singer, and completely and utterly destroy it?

X-Men 3: The Last Stand has the largest ever Memorial Day weekend opening. In the trailer, we see glimpses of Angel, Beast, a mutant “cure”, and above all, the return of Jean Grey as the “Dark Phoenix.” The fact is, it was too good to be true. Everything in X3 seems artificial. For those familiar with the X-Men series, the film’s story makes reference to the Dark Phoenix and Apocalypse plotlines, strung together by overly computer-graphics dependent action sequences, and emotional character development artificially charged through repeated death and losing-of-purpose-in-life.

In the end, this really wasn’t a film, it was a spectacle for the fans. With Bryan Singer, you walk away with a sense of the characters, the weights they carry, and all the beauty and subtly of who the characters are. X3 is all about the money. They inserted all the X-Men things that Bryan Singer missed to trick fans into going to see the film. I’m sorry to say, Angel and Dark Phoenix were complete cop-outs. In fact, remember that fire we saw in Jean Grey’s eyes in X2 foreshadowing Phoenix? Well…they forgot the fire. Instead they decided to make her really ugly and wear a poofy dress. And that Sentinal they promised? You only get to see a head.

I’ve also never seen such a bad use of visual effects. Seriously, the film felt more like a Siggraph technical demo rather than a movie. It really was 100 minutes of particle effects. I felt like I was being punished for screwing up the particle effects on the final project for my graphics class. It was like, every scene of the movie, something had to be incinerated, or floating around or something out of the ordinary. If they cut out some of the effects, maybe they could’ve paid someone to actually think of something cooler for Phoenix to do…or say.

X2 set up such a promising sequel. This was just upsetting.

D Movie
B- Action
C+ Visual Effects
F Character Development
D Story

Games 4 Girls Competition Results Are In!

Friday, May 26th, 2006 at 12:15 am

…And we won 1st place!!! (Despite the fact that at least one of the three judges thought it was a single player game…)

I’m not suppose to make a big deal about it yet, since the official website is not yet up…but I figured it’s not like I get a LOT of traffic at this website anyway. However, just to respect that not making a big deal part, I’ll save my comments for another post, especially after the games become available for download.

I really wished I knew about all these competitions when I was younger. It’s so sad that this will be my last chance to participate in student competitions.

Disney may have bought Pixar, but Pixar took over

Thursday, May 25th, 2006 at 11:22 pm

Now with Pixar’s Ed Catmull and John Lasseter running the show at Disney, one must wonder what will happen to the future of Disney? Pixar is a studio attempting to hit a one-film a year production rate. Disney makes a lot more movies…some of questionable merit. Rumor has it that production on Toy Story 3 has already halted. What about Rapunzel Unbraided, Pinocchio 2000, and that Snow White remake? What will happen to those films? I heard Ed Catmull give a talk on the production crisis of Toy Story 2. They were not happy with the story, production halted, and they did a frantic rewrite. Frankly, every Pixar film has gone through a similar crisis, or so I hear. Can they impose that on the 3 production Disney has in the works? After all, Pixar has something like 3 or 4 shows either in development or production as we speak. Will they start to neglect their own productions? Will Disney become the studio that produces the crappier secondary features made to compete with PDI Dreamwork’s winter features? One thing’s for sure, Dreamwork just lost their edge with numbers. In the future, I’m sure we will see as many Disney/Pixar films as PDI Dreamworks.

More Games 4 Girls Stuff

Thursday, May 25th, 2006 at 11:36 am

The Green, Eggs, and Pan official website is now up at , with the game available for download. Additionally, the and . Also — recently the Cornell Chronicle published an about us!

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