Girl Meets Geekdom

Alive and Kicking!

Some girls just can’t jump…

Sunday, April 9th, 2006 at 8:18 pm

Last Friday the Game Initiative at Cornell hosted a lab session for a group of pre-freshman women in engineering, where they had a chance to play the student games that have been made at Cornell. Unsurprisingly, none of the women considered themselves “core gamers” but it seemed that most of these women hadn’t played a game at all in the recent past, Solitare included. Even more surprising was the fact that Penguin Adventure, the game I expected to be most popular with this particular group, proved to be rather problematic with many of the girls.

Sure, Penguin Adventure is not exactly an easy game, but when it comes down to dealing with the core mechanics, some women just can’t jump. And when I say can’t jump, I mean they REALLY can’t jump in any of the games that required jumping. Watching some of these women was like watching a first-time pianist attempt Moonlight Sonata. These people had difficulties timing their jumps. When they got stuck, they would carefully position themselves for a jump, then press the arrow and spacebar at the same time, thus missing their mark. At one point, one group of girls gave up and requested to try out a game without jumps.

In a recent lecture at Cornell (that I missed), one researcher in cognitive studies noted gender differences in perception as a way of explaining the gender gap in video game audiences. Women, for example, tend to face more difficulty perceiving 3D rotations, and therefore tend not to play first-person shooters. Is the difference in cognitive skill the reason why a game as simple as Penguin Adventure can cause so much trouble for some women?

I had always considered platformers to be a gender-neutral genre. For that reason, the game we submitted for the Games 4 Girls competition was a platformer. Now, all of a sudden I’m wondering how girl-oriented our games is. Was this not able to jump phenomenon specific to this group of girls because of their inexperience with gaming? Or is there some gender difference in terms of cognitive skill that effect these women’s ability to time the jumps? Are platformers really as gender neutral as one would expect?

5 Responses to “Some girls just can’t jump…”

That’s scary… But I think I started out like that too. Come to think of it, I still suck at the original Super Mario Bros., like the very first one. SOO hard lol. Maybe there IS a jumping problem… I play FPS games, so I guess I’m one of the exceptions. I’ve been playing Battlefront II a little bit here and there, it’s great for stress relief. I think I’m a pretty crazy berserker player, I usually just charge in and shoot, screw any kind of strategy. I won’t say that I’m anywhere near the top, but I’m not at the bottom of the ladder either. I remember Maura and I used to play Quake II together back in the day… She’d control the mouse while I pressed the arrow keys. Great stuff.

Man, sounds like me. Just ask Eunice. ^_^

I guess I can’t jump in 3D platformers…the perspective is just weird….

Hello, Sally I read with interest your observations regarding relative scale of problems that mean average females have with certain modes of game play.
With the developing trend in the use of warfare robotics controlled in real time, remotely, via virtual reality video interfaces - there could be training issues that need addressing for female Warfare System Operators (WSO)
Submission of discussion paper to the relevant Army department might be appreciated.

Hey Sally! Lovely website you got here.. :) I tend to think I can jump, but it’s probably because i grew up on jumping required video games like super mario bros, zelda, etc. Maybe its just bc girls generally play alot less video games when they are young so they don’t have the “childhood training” unlike a nerdy gamer like me. Most of my gaming buddies are male, that’s for sure.


Got something to say?