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	<title>Girl Meets Geekdom &#187; 2006 &#187; March</title>
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	<description>Alive and Kicking!</description>
	<pubDate>Tue, 15 Apr 2008 23:38:36 +0000</pubDate>
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		<title>The Weekend of the 24-Hour Mobile Game Design Competition</title>
		<link>http://sallyhuang.com/2006/03/the-weekend-of-the-24-hour-mobile-game-design-competition/</link>
		<comments>http://sallyhuang.com/2006/03/the-weekend-of-the-24-hour-mobile-game-design-competition/#comments</comments>
		<pubDate>Wed, 15 Mar 2006 18:59:53 +0000</pubDate>
		<dc:creator>sallymander</dc:creator>
		
		<category><![CDATA[Video Games]]></category>

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		<description><![CDATA[24 straight hours of work, 32 hours of non-sleep, 5 Cornell Students, 1 faculty member, 1 mobile game.
This past weekend was the Mobile Game Mosh, a 24-hour game design competition hosted by Parson’s in NYC. The goal: design and make a game for a cell phone in 24 hours. We went, we worked, and we [...]]]></description>
			<content:encoded><![CDATA[<p>24 straight hours of work, 32 hours of non-sleep, 5 Cornell Students, 1 faculty member, 1 mobile game.</p>
<p>This past weekend was the Mobile Game Mosh, a 24-hour game design competition hosted by Parson’s in NYC. The goal: design and make a game for a cell phone in 24 hours. We went, we worked, and we did pretty well.<br />
<strong><br />
What it was like:<br />
10AM</strong><br />
Our team, “Two Bit Operation” , consisting of myself, Brenda Chen, John Berges, Chris John, Hari Nathan, and our faculty advisor Mohan, arrive at Parsons.<br />
<strong><br />
10:30AM</strong><br />
Tutorial time…they had problems making the multiplayer flash demo work…so immediately we decided against that…<br />
<strong><br />
Noon</strong><br />
Envelope opens, we find out the four verbs that define our design constraints: suck, grip, conjure, and fade. John proceeds to celebrate over the words “grip” and “suck.”<br />
<strong><br />
1PM</strong><br />
We start making our game in Gamemaker.<br />
<strong><br />
2PM</strong><br />
Lunch, yaaaaaay!</p>
<p><strong>4PM</strong><br />
Overdosed on Tylenol Cold…you’re suppose to take it every 6 hours not 4!</p>
<p><strong>7PM</strong><br />
Dinner<br />
<strong><br />
8:00PM</strong><br />
Broke out the first caffeine drink…much more to come….<br />
<strong><br />
8:30PM</strong><br />
First wave of professional game designers arrive to critique our game. First piece of advice: “Lay off the vitamin c.”<br />
<strong><br />
9:00PM</strong><br />
Major redesign</p>
<p><strong>2:00AM</strong><br />
Pizza!</p>
<p><strong>Noon</strong><br />
I don’t remember what happened between 2:00-noon…but we finished</p>
<p>Consumption (whole team):<br />
8tbsp - Tylenol Cold Medicine<br />
2 cans – Starbucks double shot<br />
~15 cans – Red Bull<br />
~40 pieces – Halls Vitamin C</p>
<p>Interestingly enough, the contest was partially sponsored by Red Bull…so we had an unlimited supply…</p>
<p>Our finished game, entitled Vac-Attack, was a sort of Tetris-like block game where you can suck in blocks and shoot them out in attempts to collide it with other blocks. Unfortunately, I think that’s all I can say…and I can’t put up a copy of the game for download because we signed our rights away too Atari when the contest started…but it’s all good.</p>
<p>We finished runner up in the Top Game category. The winning game, Moth, was a puzzle game developed in Flash by a group of graduate students…so I’d say they had some edge over us.</p>
<p>There should be press about the event out around this time, including Gamasutra and Electronic Gaming Monthly who were with us for the whole 24 hours. Also, a number of New York newspapers covered the event. Here&#8217;s the press:</p>
<ul>
<li><a href="http://www.singtaousa.com/031406/ny031405.php">Here</a> is an article about me in Chinese.</li>
<li>An <a href="http://ny.metro.us/metro/local/article/Wouldbe_video_game_designers_compete_in_24hour_phone_battle/1500.html">article</a> in the New York Metro featuring Brenda asleep on a tablet and the rest of the team (except Hari) in the background, as well as a quote from me.</li>
<li>The full <a href="http://www.gamasutra.com/features/20060404/hawkins_01.shtml">Gamasutra coverage</a> of the event&#8230;including a picture of me looking like a supernerd (I was sick that day, not my fault)</li>
</ul>
<p>Anyway, it was a very exciting event&#8230;too bad I won&#8217;t be a student next year to do it again&#8230;</p>
<p>Next up: The Games 4 Girls Game design competition, entries due this week…wish me luck!</p>
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